This gallery is a collection of some of the many materials I made during the production of The Last of Us Part I.
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This series gives an overview of my responsibilities on the project as Senior Environment Texture Artist with some detailed breakdown, blending videos, before/after shots and material balls.
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Every material showcased in this gallery were all fully made in Substance 3D Designer and rendered in Marmoset Toolbag.
While these materials were made for the Capitol Exterior, most of them were also put in the base library and can be found throughout the game.
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For more information, please make sure to read the caption under each image and video to get some additional insight on my workflow and Environment Art techniques.
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Hope you like it and find this series of galleries useful!
After creating the shader in a proprietary software, I'm blending the different layered materials using vertex color. It allows me to add cracks, moss, leaks and wetness to my arches.
Here is another video showcasing the shader and blending work done on these walls outside of the Capitol Building.
Each RGB channel of my vertex color allows me to paint the different texture set I created according to the way my shader has been set up.
Height and Albedo breakdown of the Gate material - Fully made with Substance 3D Designer